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WINNING THE LAND WAR IN ASIA
note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team
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A Good Week for New Things
By the way, stop reading now if you don't like getting hints :-)
River, Forest, City
So, what of it? Well, since you can never improve a city tile, you might
as well pick the best basic tile that you can find - the forested river.
Early on, this combination can produce considerably more than the next
best tile combo - nothing to sneeze at to be sure.
Gold, Gold, Gold
Nothing frustrates me like running out of gold and still having a large
population. To keep them from rioting, I have to feed them more and work
them less. I get less from my cities, and I still have to keep my workers
on low-production farms, just to keep the cities from starving. Once I hit
this stage, I know I'm in trouble.
So what could I have done? Well, for one, I could use the oceans. Oceans
are great for giving both food and gold. This is critical because I want
to keep wages high so that I can work my people to the bone, especially
early on. Oceans have pretty low production though. Even in the future
ages, shallow ocean tiles allow no undersea mines. For this reason, oceans
alone make for a large, but poorly developed cities as city improvements
take too long to build.
To make up for this, I look to combine oceans and mountains. The oceans
pay the wages of one citizen and, with nets, feed the bellies of two. The
other citizen gets to work in a mine on a mountain, which more than covers
his wage and pumps lots of production straight into the city. A few good
ocean and mountain cities with lots of nets and mines can fuel even the
most aggressive war machine.
Stack, stack, and bombard
Whatever works for you...
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