PART 2: PLAYING THE GAME, THE REAL THING |
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I) INTRODUCTION II) OPENING THE BOX, INSTALLATION
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II) OPENING THE BOX, INSTALLATION III) STARTING, SETING UP A GAME
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IV) FIRST CHANGES YOU NOTICE FROM CIV1/2, INTERFACE
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IV) FIRST CHANGES YOU NOTICE FROM CIV1/2, INTERFACE V) MICROMANAGMENT, LAND IMPROVEMENT
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V) MICROMANAGMENT, LAND IMPROVEMENT, VI) COMBAT(CONVETIONAL/UNCONVETIONAL)
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VI) COMBAT(CONVETIONAL/UNCONVETIONAL) VII) CIV MANAGING: GOVS/GLOBAL SETINGS/HAPPINESS
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VII) CIV MANAGING: GOVS/GLOBAL SETINGS/HAPPINESS VIII) DIPLOMACY
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IX) TRADE X) MULTIPLAYER
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X) MULTIPLAYER XI) GRAPHICS/SOUND
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XI) GRAPHICS/SOUND XIII) SCENARIO/MAP CREATION/CUSTOMISATION
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XIII) SCENARIO/MAP CREATION/CUSTOMISATION XIV) CONCLUSION/VS SMAC?
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PART 1: THE GAME INFO PARADISE |
WONDER STILLS & DESCRIPTIONS March 1st
DanQ gives a rundown on all the wonders: their function and a still image from its movie.
CIVILIZATIONS LIST March 3rd
All 42 civs, with female and male leader names, as well as some of the city names
MANUAL INFO I March 9th
Military readiness, goverments and happiness, types of citizens, the nanie factory and more...
MANUAL INFO II March 11th
Overcrowding, crime, the way battles between stacks are faught, general special unit concepts and a lot more.
END GAME SEQUENCES March 13th
In the mood for a little embelishing? If so, click above to take a look at a screen from each end game movie.
MANUAL INFO III March 16th
Monopolies, treaties, and the victory of choice for the technologically adept.
MODIFIYING HOW CTP 'WORKS' March 28th
Documentation on how to get the most out of your CTP-based creations.
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Activision was kind enough (special thanks to John "Lt John" Heinecke), to
provide us with two preview builds of Civilization: Call to Power for the obvious reason: to preview! We started on March 1st, and we finish today, March 30th,
providing tons of info, impressions and finally our play preview. Read on!
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