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CIVILIZATION:CTP PREVIEW
IMPRESSIONS: MARKG'S DAY ONE
Imagine this: it's 9 in the morning and the door bell rings. "What the $#%@" you think as you
open the door to see that your beta copy of C:CTP is finally here! :)
Anyway, Day One Impressions:
Well, I didn't have the time to play it much, and I'm not going to start writing my part of the preview right here, but generally I would like to say that the game looks wonderfull. Stack combat seems to be the most important thing in the first stages.
Noteable changes:
When you choose an advance to research, each advance requires different number of turns
You can change what you're researching in the middle of the research(!)
Units belong to the whole civ not to a city
Forget most of your civ2 strategies: my first game was in prince(the names and number of the levels of difficulty are exactly the same as in civ2) and I gave it up to start on chieftain! I play civ2 on deity :)
Customisability: Lots of lots of text files to look into :) All graphics(including the momument screen ones as well as leader graphics) are in tga format, with the excetion of units which are in some spr format(but there is a uniticons.txt along with the other text files with reference to some tga files, so this could be used somehow, I can't tell now)
More in the following days(or weeks if we forget to stop playing)
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